Project Motor Racing steam sale discounts regularly slash the standard $39.99 retail price by 50% to 56%, bringing the simulator down to roughly $17.55 (£17.49). Developed by Straight4 Studios and published by GIANTS Software, the title has maintained a Mixed review status on Steam since its November 25, 2025 release. Community consensus and player reviews consistently recommend purchasing the game only during discounts rather than paying full retail price.

Project Motor Racing Sale Prices and Edition Differences

Project Motor Racing is available in both a standalone Standard Edition and a Year 1 Bundle, alongside individual DLC expansions. During major promotional events—including seasonal Steam sales and publisher events like Gamescom—discounts reach between 50% and 63%.

Edition / PackageRegular PriceTypical Sale PriceKey Included Content
Standard Edition$39.99~$17.49 – $17.55 (50%–56% off)Base game: 70 cars across 13 classes, 28 layouts, Authentic Career, Ranked multiplayer
Year 1 Bundle$90~$33.55 (63% off)Base game plus the Year 1 Season Pass containing planned year-one DLC packs
Year 1 Season Pass$50~$24.60Complete access to Year 1 DLC expansions without purchasing packs individually
V8 Power Pack$15~$11.18Michelin Raceway Road Atlanta, 9 cars across V8 Evo, US V8, and Historic US V8 classes
World Endurance Pack$20~$14.53Additional endurance-class prototype and GT machinery
GT Icons Pack$15~$10.62Curated roster of classic and modern GT sports cars
Japanese GT500 Pack$10~$8.83Japanese GT500 grand touring machinery
Group 5 Revival Pack$5.14Discounted per saleGroup 5 silhouette racing machinery
GTE Decade Pack$6~$1.22Selection of classic GTE era sports cars

The game also offered a limited-time free play trial period on Steam running through March 30, 2026, giving players access to test performance before purchasing.

Base Content and Included Features

Straight4 Studios built Project Motor Racing using GIANTS Engine 10, branding its physics simulation under First Principle Physics alongside a True2Track dynamic surface system.

The base game includes:

  1. 70 licensed race cars spanning modern LMDh Hypercars, modern GT3, GT1, Group C prototypes, and historic racers like the Lister Storm GT.
  2. 28 global track layouts scanned for surface precision, including the Nürburgring Nordschleife, Spa-Francorchamps, Sebring, Mount Panorama (Bathurst), Monza (Brianza), and Zolder.
  3. True2Track atmospheric modeling, which features dynamic weather, a 24-hour day/night cycle, and an adaptive racing line that dries over time.
  4. An Authentic Career mode alongside a ranked online ecosystem complete with driver safety ratings and cross-platform multiplayer.
  5. In-game radar proximity tracking and customizable HUD and camera configurations.

Free post-launch vehicle additions have also been highlighted by the developers, such as the Lamborghini Temerario road car appearing as a free addition alongside the V8 Power Pack release.

Strengths, Technical Issues, and Physics Feedback

Community player reviews and sim racing creators report a stark contrast between the game's design ambitions and its current technical execution.

Where the Game Succeeds

  • Unique car rosters: The inclusion of rare categories—such as Japanese GT500 cars, Trans-Am machinery, and vintage Group C prototypes—provides vehicle variety not commonly found in competing titles.
  • Controller support: Multiple players report that gamepad steering feels responsive out of the box, without the excessive twitchiness or steering delay seen in early Project CARS titles.
  • Wheelbase compatibility: Players note good overall force feedback weight once customized.
  • Multiplayer functionality: Update 1.5.0.5 overhauled proximity radar rotation and accuracy, making close-quarters GT3 multiplayer stable and competitive. Accidental off-track excursions or spinouts no longer trigger instant slowdown penalties.

Where the Game Falls Short

  • Inconsistent physics and force feedback: FFB cannot simply be tuned globally. Players note it must be tuned per car inside the garage/stand menu. Even with tuning, several vehicles (such as the Porsche GT3 and Mazda MX-5 in career mode) suffer from floaty tarmac connection, lack of front-end road feel, and severe low-gear snap oversteer.
  • Restrictive track limit penalties: Certain tracks like Zolder feature overly sensitive boundary triggers. Accumulating track warnings forces a severe slowdown penalty where drivers must drop to around 60 mph to clear it.
  • Career mode pacing bugs: The Authentic Career difficulty scaling is inconsistent. Players frequently report placing last in practice and qualifying sessions regardless of AI settings, before passing cars easily during the race. Sessions also cannot be saved mid-weekend between practice and qualifying.
  • Hardware optimization: Steam users report high resource consumption, running roughly 70–80 FPS on setups where competing sims run above 120 FPS. Graphical bugs, stuttering in wet conditions, missing weather reflections in side mirrors, and menu lag have been widely noted.

PC System Requirements

Project Motor Racing requires a 64-bit Windows installation and high-thread processors. The download size on Steam requires approximately 56 GB of network traffic, expanding to 75 GB of local storage.

Hardware ComponentMinimum RequirementRecommended Requirement
Operating SystemWindows 10 (64-bit)Windows 11 (64-bit)
Processor (CPU)Intel Core i7-8700 or AMD Ryzen 5 (minimum 12 threads)Intel Core i7-10700 or AMD Ryzen 7 (minimum 12 threads)
Memory (RAM)16 GB RAM24 GB RAM
Graphics (GPU)NVIDIA GeForce RTX 2060 / AMD Radeon RX 580 (6 GB VRAM)NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 (8 GB VRAM)
DirectX VersionVersion 12Version 12
Local Storage Space75 GB available space75 GB available space
NetworkBroadband Internet connectionBroadband Internet connection

Is Project Motor Racing Worth Buying on Sale?

At its regular $39.99 price point, Project Motor Racing is difficult to recommend over established competitors due to unrefined AI pacing, floaty physics on select car classes, and lingering performance issues.

However, during a Steam sale at 50% off or more (around $17.55 for the standard game, or $33.55 for the Year 1 Bundle), it serves as a worthwhile purchase for specific players:

  • Buy it on sale if you want access to niche historical classes (Historic US V8, GT500, Group C), want an accessible sim experience on a gamepad, or enjoy tinkering with per-vehicle setups across scanned circuits like the Nordschleife and Road Atlanta.
  • Skip or wait if you expect polished out-of-the-box force feedback without manual per-car tuning, require seamless triple-screen/VR stability, or prioritize realistic single-player AI qualifying times in career mode.

Frequently Asked Questions

What is the lowest price for Project Motor Racing during a Steam sale?

Discounts on Steam and authorized digital stores routinely drop the Standard Edition to between $17.49 and $17.55 (a 50% to 56% markdown). The Year 1 Bundle has seen discounts down to $33.55 (63% off).

Does Project Motor Racing support cross-platform multiplayer?

Yes, the Steam store data confirms cross-platform multiplayer support, enabling PC players to race alongside console players on Xbox Series X/S and PlayStation 5 in ranked online events.

Why does force feedback feel weak or floaty in certain cars?

Unlike racing sims that rely entirely on a single master FFB profile, Project Motor Racing requires per-car force feedback tuning inside the garage setup menu for each individual vehicle.

Can you save during a Career Mode race weekend?

No, current player reports confirm that career mode does not allow you to save your progress between practice, qualifying, and race sessions. All sessions for a scheduled round must be completed in one sitting.

Does the game run well on gamepads?

Yes, multiple community reviews highlight that gamepad controls feel surprisingly balanced and smooth compared to earlier Straight4 and Project CARS releases, making it accessible on standard controllers without requiring immediate wheel hardware.