Project Motor Racing Endurance Hall is an asynchronous solo endurance mode where you tackle long-distance races between 150 km and 300 km against an AI field. Instead of forcing you to commit to strict real-time multiplayer schedules, the mode lets you run full endurance distances on your own time, pit for fuel and fresh tires, and submit your total elapsed race time to permanent global leaderboards.
Whether you want to climb competitive leaderboards or unlock the dedicated Endurance Master achievement, success requires managing fuel burn, tire degradation, and incident penalties across races that last well over an hour.
What Is Endurance Hall in Project Motor Racing?
In Project Motor Racing (developed by Straight4 Studios and published by GIANTS Software), the Endurance Hall sits alongside the Factory Driver time trials under the game's challenge offerings. Straight4 designed the mode as a direct tribute to classic sim racing competitions, where drivers would tackle identical race parameters and compare overall completion times rather than running simultaneously on a shared server.
All Endurance Hall challenges feature fixed combinations of tracks, car categories, and race distances. Unlike time-limited seasonal events with disappearing content, the developers designed these challenges to remain permanently accessible. Furthermore, official server updates expanded anti-cheat protections specifically across Endurance Hall, Factory Driver challenges, and the online License Test to safeguard global leaderboard integrity.
Endurance Hall Event Lineup
The game organizes Endurance Hall challenges across multiple motorsport eras, ranging from modern LMDh prototypes to classic GT and IMSA GTO machinery. Below are confirmed event setups tracked within the community and game data:
| Event Name | Car Class | Distance / Target Length | Format |
|---|---|---|---|
| Spa-Francorchamps 300 | LMDh | 300 km | Asynchronous AI Race, Global Leaderboard |
| Florida 300 | LMDh | 300 km | Asynchronous AI Race, Global Leaderboard |
| Spa 300 | Group C | 300 km | Asynchronous AI Race, Global Leaderboard |
| Bathurst 250 | GT3 | 250 km | Asynchronous AI Race, Global Leaderboard |
| Nordschleife 250 | GT3 | 250 km | Asynchronous AI Race, Global Leaderboard |
| Millennium Spa 250 | GT | 250 km | Asynchronous AI Race, Global Leaderboard |
| Millennium Nordschleife | N-GT | 250 km / Multi-lap | Asynchronous AI Race, Global Leaderboard |
| Lexington 250 | GTO | 250 km | Asynchronous AI Race, Global Leaderboard |
These events test raw stamina across iconic tracks. For example, tackling high-speed layouts like Circuit de Spa-Francorchamps requires balancing straight-line speed against aerodynamic downforce through Eau Rouge and Raidillon, while the 250 km GT3 challenge at the Nürburgring Nordschleife forces absolute precision across 13 miles of blind crests and unforgiving curbs.
Rules, Settings, and AI Difficulty
Endurance Hall operates under strict racing rules designed to simulate real motorsport demands:
- AI Strength and Scaling: Starting in Version 2.3, the developers resolved an issue with AI difficulty configuration. Endurance Hall challenges utilize your configured AI strength setting, falling back to a default value of 80% difficulty when no custom setting is supplied. However, earning the Endurance Master Steam achievement requires winning an Endurance Hall event while facing AI opponents set to 100% difficulty.
- Fixed Assists and Authentic Damage: Similar to career and competitive modes, competitive integrity relies on Authentic rules. Cars only feature driving assists (such as ABS or Traction Control) if their real-world counterparts actually utilized them. Mechanical damage remains active throughout the race distance.
- Mandatory Pit Service: Because these races cover between 150 km and 300 km (typically lasting between 80 and 90 minutes depending on circuit and vehicle pace), completing an event on a single tank of fuel or a single set of tires is virtually impossible. You must execute live pit stops.
- Permanent Leaderboard Records: Winning the race logs your total elapsed time into the global database. In Version 2.3, Straight4 fixed a blocking bug that previously trapped players when changing selected vehicles inside Endurance Hall menus.
Crucial Pit Stop and Strategy Tips
Competing across 200 to 300 kilometers requires a calculated approach behind the wheel. Use the following tactical guidelines during your Endurance Hall runs:
Master the Digidash
Project Motor Racing uses an on-screen black box navigational HUD called the Digidash. Before loading into an endurance event, ensure your controller or wheel buttons are mapped to:
- Digidash Cycle Next / Previous
- Digidash Next / Previous Setting
- Digidash Cycle Next / Previous Setting Value
The Digidash allows you to view tire temperature readouts (which feature an optimal operating window calibrated between 60°C and 105°C), monitor remaining fuel reserves, check real-time relative timing gaps, and adjust your incoming pit strategy on the fly.
Fuel Calculations and Pit Management
Take advantage of MoTeC telemetry readouts on supported car dashboards, which display average fuel-per-lap consumption. Calculate your total race stint lengths during the opening laps:
- Plan your pit window around tire degradation and fuel burn so you only stop when necessary (most events require at least one complete fuel and fresh tire service).
- If you have not assigned a manual button for the Pit Limiter under
Settings > Cockpit > Control Bindings, the game engages and disengages the limiter automatically upon crossing the pit entry and exit lines. However, you must manually pilot the vehicle into your designated pit box stall. - Under Version 2.3 rules, if you happen to receive an in-race time penalty, you can serve your penalty time inside your pit box even if you do not select any tire changes or refueling actions.
Tire Management and Track Evolution
Project Motor Racing incorporates Straight4's True2Track surface dynamic system alongside the Hadron vehicle dynamics engine. As laps accumulate, the racing line dynamically rubbers in to provide extra mechanical grip, while loose rubber marbles gather off-line.
Driving over marbles significantly reduces friction, so avoid drifting wide into dirty asphalt during traffic management. In wet or transitional weather, running tires directly through standing water will trigger aquaplaning calculations, whereas driving on drying lines wipes away moisture. Keep your steering and throttle inputs disciplined to avoid burning through tire compounds prematurely.
Unlocking the Endurance Master Achievement
Project Motor Racing features 30 base achievements, one of which directly ties to this mode:
- Endurance Master: Awarded when you win your first Endurance Hall event.
To secure the achievement efficiently, community testers suggest tackling a course where you have high familiarity and running a steady pace. Keep damage to zero, monitor your Digidash to calculate exact fuel requirements for your final stint, and avoid aggressive early-lap lunges into heavy AI traffic. Surviving cleanly through the pit window will leave you in prime position to take the checkered flag and post your time to the board.
Frequently Asked Questions
Can I run Endurance Hall races with friends in real-time?
No. Endurance Hall is structured strictly as an asynchronous solo endurance mode against AI fields. You race independently on your own schedule and compare your overall completion times against friends and the global community on the leaderboards. If you want to race long-distance events live with other drivers, you should use Custom Lobbies (which support up to 4 mixed car classes and custom server rules) or enter scheduled Ranked Online endurance championships.
Do I need a paid subscription to access Endurance Hall?
On PC (Steam), Endurance Hall requires no additional fees or subscription models. On console platforms, community members report that accessing online leaderboard-connected features—including Endurance Hall and Factory Driver challenges—may require your console's respective network subscription service (such as PlayStation Plus).
Can I turn off car damage during Endurance Hall events?
No. Damage is permanently enabled across competitive modes and structured career challenges in Project Motor Racing to maintain authentic motorsport stakes. Over-revving the engine, clipping barriers, or colliding with AI cars will degrade your vehicle's handling or ruin your engine, forcing expensive repairs or causing race retirement. Custom Lobbies and single Race Weekend sessions do feature an optional damage toggle.












