Project Motor Racing features full cross-platform multiplayer across PC, PlayStation 5, and Xbox Series X/S. Console and PC drivers share identical physics and compete directly in the same races, scheduled championships, and custom lobbies without subscription fees or rental charges.
Developed by Straight4 Studios and published by GIANTS Software on GIANTS Engine 10, the title uses a unified structure so that matchmaking and competition operate seamlessly across all supported systems.
Supported Platforms and Crossplay Mechanics
Crossplay in Project Motor Racing is enabled out of the box for all launch platforms. Because multiplayer is built around the unified Hadron vehicle dynamics engine running at 720 Hz, driving physics, tire modeling, and track surface evolution behave identically whether you race on a desktop sim rig or a home console.
| Platform | Crossplay Support | Unified Physics Model | Free Custom Lobby Hosting |
|---|---|---|---|
| PC (Windows) | Yes | Yes (Hadron 720 Hz) | Yes |
| PlayStation 5 | Yes | Yes (Hadron 720 Hz) | Yes |
| Xbox Series X | Yes | Yes (Hadron 720 Hz) | Yes |
| Xbox Series S | Yes | Yes (Hadron 720 Hz) | Yes |
For players who prefer not to race across ecosystems, the game provides an option to opt out and match exclusively against players on your specific console family or PC. However, remaining in the general crossplay pool offers faster matchmaking and deeper split allocations across all competitive tiers.
Scheduled Formats: Social vs. Ranked Online
Unlike drop-in arcade multiplayer, Project Motor Racing utilizes a structured, motorsport-inspired timetable where events follow designated start times. Players browse upcoming sessions and register before the countdown timer expires.
Social Races
Social races are designed as casual, accessible sprint events:
- Races run roughly 15 minutes in length.
- New events begin frequently, approximately every 15 minutes.
- Sessions follow an abbreviated race weekend structure with registration, qualifying, and a sprint race.
- No championship points or driver ratings are on the line, making them ideal for warming up, practicing traffic management, or testing wheel setups.
Ranked Online Championships
Ranked races represent the core competitive environment:
- Event durations scale from 20-minute spec/trophy races up to 60-minute endurance contests, depending on the car class.
- Official championships run over four-week monthly cycles.
- Tracks rotate weekly, and only your best two race results per track count toward the final monthly standings.
- Points are determined by finishing position relative to the strength of the field in your split.
- Competitions feature multiple regional championship flavors (such as separate GT3 European and North American calendars), but there are no region locks—drivers from any location can enter any event.
Unlocking Ranked: The Lime Rock Park License Test
To prevent reckless driving and maintain clean grids across cross-platform lobbies, PMR requires every player to earn a competition passport before entering Ranked Online.
To unlock ranked play, you must complete the official evaluation:
- Car: 2017 Mazda MX-5 Spec.
- Track: Lime Rock Park.
- Format: 8-lap race against 3 AI opponents.
- Target Time: Finish the race in 8 minutes and 20 seconds (8:20) or faster.
The test is strictly evaluated against time and clean vehicle control. If you fail, you can retry immediately with no penalty or attempt caps. Once passed, the game evaluates your smoothness, pace, and racecraft to assign your baseline starting Driver Rating.
Driver Ratings and Progression System
PMR avoids traditional Elo inflation by using an intuitive 0–100 Driver Rating system that blends safety, driving cleanliness, and finishing position.
Class-Specific Ratings
Skills in slower machinery do not carry over to elite prototypes. PMR tracks distinct driver ratings across each of its 13 launch vehicle classes:
- A high rating earned in GT4 or MX-5 Trophy will not inflate your standing in historic Group C or modern prototypes.
- Matchmaking pairs you against equally skilled drivers in that specific vehicle discipline.
Unlocking Higher Tiers
Ranked events can be gated by minimum driver ratings and race victory milestones. At launch, winning a race in any split of a Ranked Online Championship is required to unlock entry into the sim's fastest and most demanding classes: Group C and LMDh Hypercars.
Race Rules, Standing Starts, and Penalties
All multiplayer races at launch utilize standing start procedures. The starting grid features a five-second grace period before the light sequence begins, followed by a 3-2-1 countdown. Rolling starts are scheduled for addition post launch.
To ensure fair competition across crossplay lobbies, PMR implements automated enforcement and manual moderation tools:
- False Starts: Moving before the start lights extinguish incurs an immediate 15-second time penalty.
- Track Limit Violations: Minor off-track infractions or slight cuts issue a 2-second time penalty. Lifting off the throttle when running wide can avoid triggering this penalty.
- Major Course Cuts: Skipping significant portions of track triggers an mandatory slowdown order, requiring the vehicle to slow to 60 km/h for 3 seconds. Ignoring this command leads to heavier time penalties.
- Disqualifications (Instant DQ): Driving backwards or taking extreme, intentional shortcuts triggers immediate ejection from the session.
- Vehicle Contact: Physical collisions do not award automatic scoreboard time penalties. Instead, the simulation enforces full mechanical and aerodynamic damage to deter drivers from using rivals as cornering buffers.
- Protest and Report System: A formal in-game protest tool allows drivers to submit reports for griefing, deliberate wrecking, or cheating. The moderation system enforces suspensions for malicious conduct.
Free Custom Lobbies and Asynchronous Leaderboards
Beyond structured public matchmaking, the base game contains tools for communities and solo drivers:
- No-Fee Custom Lobbies: Players can host private or public sessions, tweak car classes, select tracks, and manage scoring without paying external server rental fees.
- Factory Driver Challenges: Official time-trial leaderboard modes pairing historic and modern machinery (such as the Corvette C5.R at Daytona or the Lister Storm GT at Northampton) with real-world target pole times.
- Endurance Hall: Long-distance asynchronous events running 150 km, 200 km, and 300 km against AI grids, allowing friends to test pit-stop strategy, fuel loads, and overall pace against each other on permanent leaderboards.
Frequently Asked Questions
Does Project Motor Racing require an online subscription?
No. Unlike some PC simulators that require monthly subscriptions or track/server rental fees, PMR's online ecosystem—including ranked championships and custom lobby hosting—is included with the base game. Standard platform console network access (PlayStation Plus or Xbox Game Pass Core) may still apply based on platform policies.
Can console players use user-generated mods in multiplayer?
User-generated content (UGC) is supported across PC, PlayStation 5, and Xbox Series X/S via an integrated portal. However, all community mods must clear a formal testing and approval process to ensure compatibility and console compliance. Script-based mods are prohibited due to platform restrictions, limiting UGC to approved cars, tracks, setups, and liveries.
Are rolling starts available in online races?
At launch, all online and offline race sessions feature standing starts with automated jump-start penalties. Straight4 Studios has confirmed that rolling starts will be integrated in post-launch updates.












